Saturday, February 22, 2020

Violent Video Games Essay Example | Topics and Well Written Essays - 750 words

Violent Video Games - Essay Example It is important to note that besides social networking sites, violence video games have the greatest following among the youth. However, critical consideration of the facts surrounding the act is important to establish ways of managing it so that the future society is saved of devastating socio-economic results. There is a raging debate on the issue of violence video games on the young minds but a lot of focus is evidently put on the negative side. It is important to carry out investigative research that explores the advantages as this equally provides measures of dealing with it. The young generation is subjected to unstable emotional behavior and most of their actions are rarely guided by logics (Kassin, et al. 97). They lack good understanding between reality and fiction which is important when it comes to dealing with the violence video games. This is an age bracket with a lot of energy where physical might and battle for social supremacy reigns and playing such violence video ga mes holds a lot of impact. In-depth analysis of merits and demerits of this popular entertainment is the best avenue to establish it effect on the structural and functional concept relating parents to children. There are observed advantages from the video games which have set its industry bursting with young clients. It is important that the positive side of such a game is also taken into consideration. It would be important to highlight such advantages. Violence video games improve the ability of an individual to concentrate. The mental engagement required while playing such games boosts the focus of the young people and this helps them to learn how to capture detail and master concepts in other social aspects of life like class work. There is a sense of accomplishment when the young people take the game. It is common to come across children saying how they enjoyed the game and this is a pathway to internal spirit of achieving goals in the society (Kassin, et al. 57). Most of the y oung people in the contemporary society have several issues to deal with due to the pressure of changing socio-economic and political environment. This means that they need some form of stress relief which such violence video game with the fantasies in them provide. Some of the content of the violence video games is composed of historical activities and this offers lessons to kids about some significant facts which sum up to sharpen their overall cognitive skills. Research indicates that cognitive ability of the young people improves as they engage their mental and physical efforts towards achieving specific goals. Language development is equally derived partially from the communication experienced by the players of such violence video games. Tactics of winning requires repeated trials by the young players and this boosts their overall learning process. The increasing exposure of the young children to such violence video games has several disadvantages to the society at large. The c ontent of the violence video games includes uncensored sexual acts which intoxicates the children’s morals and may affect their overall productivity in the society. There is an observed increase in childhood aggression which may outplay the emotional stability of the young people. This is worsened by increasing addiction which deepens the defilement of the young people’s mind and lack of concentration on more important issues (Kassin, et al. 37). Much time for learning especially homework and household chores

Thursday, February 6, 2020

Experiment on Prisoner and Prison Guard Psychology Movie Review

Experiment on Prisoner and Prison Guard Psychology - Movie Review Example The two works illustrate that the negative quality of the surrounding environment has a big role to play in creating violent people. There are similarities between the Experiment movie and the actual experiment that Zimbardo conducted. First, both consist of volunteers that take part in a psychological study, who act as guards and prisoners. The Experiment movie and the actual experiment involve making prison life as real as possible. In the actual exercise, the police arrested prisoners without a warning from their homes and drove them to a nearby police station. Within a short time, the guards in the actual experiment began treating them like any other criminal  (Zimbardo). They fingerprinted, photographed, and blindfolded them before driving them to prison rooms. The rooms have bare walls, small cells, barred doors, and windows. Within no time, every participant settles into his role. Secondly, both The Experiment and the actual exercise involves taunting of prisoners with insults, pointless tasks and dehumanizing actions. For example, in The Experiment movie, Barris leads a group of other guards to abduct, shave and urinate upon Travis, a hard-headed prisoner that plots a strike. In the actual Zimbardo’s experiment, prisoners were also humiliated to a point of starting to develop some mental disorders. Evidently, the two movies depict violence since participants go through emotional and psychological discomforts, stay in a poor environment, and are physically insulted. According to psychology, violence is an extreme form of aggression such as rape, murder or assault (Gerdes  142). It results from frustration, violence in homes, tendency to view other people’s behavior as hostile, and exposure to violent media. Psychologists also agree that some situations such as insults, drinking, provocations, drinking, and unsuitable environmental factors may also increase the risk of aggression. Sociologists define violence as harmful actions of people